VisualBoy Advance is a program that emulates the GameBoy Advance system and allows you to play GBA roms on your computer. If you have multiplayer games, you can link two to four instances of VisualBoy Advance together and play with your friends either on the same computer or over a local area network. You can link two VisualBoy Advance programs together, but you need the correct version of the program that has the 'Link' selection under the 'Options' menu.
Microsoft PC-joystick driver (#1):X049 Y051 Z043 R053 POV-1
At this point I can get by with Start, A and UP which are 10, 4, and POV0.
I have tried all forms of the command given in the faq. I have tried delay commands and I have tried referencing the number of the joystick. I am guessing that the mouse is the highest controller and this may have something to do with my problem. Or am I missing something basic?
One Computer
Open VisualBoy Advance. Click on 'Options' and then 'Link' to open the Link Options window.
Select the 'One Computer' radio button and click 'OK' to close the message box that appears. Click 'OK' to close the window. Click on 'File' and then 'Exit' to save the settings and close VisualBoy Advance.
Open two instances of VisualBoy Advance. In the first, click on 'Options' and then point to 'Joypad' and then 'Default Joypad,' and click '1' to set the controls for the first instance to the first configuration. In the second instance, click on 'Options,' 'Joypad,' 'Default Joypad' and then '2.'
Click on 'File' and then 'Open' in the first VisualBoy Advance instance. Navigate to your games folder and select a game with multiplayer capability. Click 'Open' to start the game. Repeat this and open the same game in the second VisualBoy Advance instance. The two VisualBoy Advance instances will link together so you can play your game with two players.
Multiple Computers
How To Change Controls On Vba
Open VisualBoy Advance. Click on 'Options' and then 'Link' to open the Link Options window.
Select the 'LAN' radio button and click 'OK' to close the message box that appears. Click 'OK' to close the window. Click on 'File' and then 'Exit' to save the settings and close VisualBoy Advance.
Click on the 'vbaserver.exe' file. Enter the number of players at the command prompt and press 'Enter.' The next line in the vbaserver program will display the server address.
Open VisualBoy Advance on each computer. Click on 'Options' and then point to 'Joypad' and then 'Default Joypad.' Every player must choose a unique default controller option. For example, one computer uses 'Joypad 1,' and the next player uses 'Joypad 2.'
Click on 'File' and then click 'Link.' Enter the server address shown in the vbaserver program into the 'Server IP Address' text box and click 'Connect.' The vbaserver program will show that a user has connected. Click 'OK' to close the message box that appears. Click 'OK' in VisualBoy Advance to close the Link Options window. Each player must do this on his own computer.
Click on 'File' and then click 'Open.' Navigate to your games folder and select a game with multiplayer capability. Click 'Open' to start the game. Each VisualBoy Advance instance will link together so you can play your game with multiple players.
Tips
Each player should click on “Options” and then point to “Emulator” and deselect “Pause When Inactive Window.” This will prevent VisualBoy Advance from freezing or crashing if one player changes windows on his computer.
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Jump to navigationJump to searchVisualBoy Advance is a Game Boy/Color and Game Boy Advance emulator.
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How To Change Controls On Visual Boy Advance Pcs
VBA[edit]
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The original VBA emulator is ancient and has ceased development in 2004. VBA-M begun as a multiplayer branch of it to become ever since a continuation of VBA, as it is regularly updated.
VisualBoyAdvance 1.8.0 is the latest version of the original emulator. While still very useful and functional, and including emulation for tilt controls in Kirby Tilt'n Tumble (GBC), it doesn't emulate some features of special cartridges with solar or gyroscopic controls (those need ROM patches to function for that version), and doesn't include Link cable emulation (VBA-M originally was a multiplayer branch) or e-Reader emulation (earlier mods for 1.7 and 1.6 versions tried to, but only covered standalone e-Card emulation, not linked e-Card/GBA game or linked e-Card/GC game).
Be sure you have 'vba-over.ini' in the same folder as VBA to avoid save type issues. Current VBA-M builds come with this by default. libretro versions of VBA have this baked into the binary, but also output a different save format that needs to be converted with a tool to be used with standalone VBA.
VBA Link e-Reader[edit]
Project Pokémon made a version of VBA 1.73 that adds both e-Reader and Link Cable support. While they were once available separately, this version permits the use of battle e-cards.
Using the e-Reader functionality requires a ROM of the Nintendo e-Reader. Load the ROM, then navigate to 'Scan Dot Code.' The emulator will ask for a dump of the e-Reader card barcode. Choose one that you had previously downloaded from your computer. (You can download the raw dumps as No-Intro's e-Reader set)
VBA-M[edit]
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The newer open-source active GBA emulator. Includes Link cable emulation between two GBA gamepacks, and as of v0956, Joylink GC/GBA emulation, which saw a huge compatibility overhaul in early 2015 (fixing notably Navi Trackers and Wind Waker). e-Reader emulation is being slowly added too (none of the emulators so far emulate all three types of e-Reader connectivity - e-Reader only, e-Reader/GBA cartridge, and e-Reader/GameCube). Still doesn't emulate special cartridge features like solar and gyroscopic sensors.
VBA-Next[edit]
VBA-Next is an optimized version of an older revision of VBA-M with speedhacks and is available as a libretro core for RetroArch, making it recommended for Wii (over VBA-GX, from a speed perspective) and Android. There is also a libretro version of the latest VBA-M, which is slower but has less compatibility issues and regressions.
VBA-GX[edit]
Wii-exclusive VBA-M optimized port (though less optimized than the VBA-Next core of RetroArch). Supports the various Wii controllers.
Is the only version of the emulator to support solar sensor emulation (Boktai series) and gyroscopic sensors (WarioWare Twisted, Yoshi's Universal Gravitation) as well as the tilt sensors for Kirby Tilt 'n' Tumble, but requires clean ROMs of these as their emulation ROM patches break their proper functionality here. They are controlled using the Wiimote. As for the solar sensor games, pointing the Wiimote skyward charges the Gun deSol while pointing it to the ground blocks sunlight. Has other optional motion-based Wiimote controls for other notable games.
VBA-M JS[edit]
Javascript port for playing on computer web browsers. Available here.
- PC:VBA-M • mGBA • higan • iDeaS • MESS • Meteor • No$GBA
- PSP:TempGBA4PSP • gpSP
- DS:GBAemu4DS
- 3DS:CitrAGB
- Wii:VBA-GX
- Android/iOS:mGBA • VBA-M/VBA-Next • My Boy! ($) • GBA.emu ($) • Gameboid
- Cell-phones:vBagX ($)
- Web Browsers:VBA-M-js